Why WComp ?

Computer systems such as desktop computers are losing ground in wireless and mobile computers. Some still compute common desktop software and others are limited to communication tasks only for instance.

Mobility opens new perspectives. Computer usage tends to assist the user in daily activities such as driving. Could it be done without telling the computer its condition of use (keeping its usage more general as possible)? Should it be, such systems are called Wearable Computers.

Moreover, time spent to development should shrink. And key features of software development are still reuse and assembly. Software development focuses consequently on the “integrator” (or assembler). Could the integrator be artificial then? Should it be, those Wearable Computers become adaptive.

We abstract the notions of communication and coordination between parts of software (computer instructions) sometimes called modules, but now rather called components. We mainly work on this abstraction called “software interaction”, and we wrote tools to illustrate it.

WComp is the study of Wearable Computers through this theory. Moreover the development of this theory leads us to get interested in the so-called “Context-aware or Ubiquitous Computing” for mobile applications. Hence the information given to the user by the computer is well selected.

We are working on a formalism on a unified view of context-aware computing to define notions such as contextual proximity.

You can find other information about WComp releases.

  • why_wcomp.txt
  • Last modified: 2013/04/07 18:51
  • by Stéphane Lavirotte